A game plan is a living map, not a script. It connects the positions you actually reach to one priority, one trusted route, and the reactions you keep seeing.
Build from real rounds
Start with a position that appears often—not the move you find most exciting. From there, map four things:
Position
Where are your posture, grips, base, and immediate danger?
Priority
What space, angle, or control must you win before moving?
Reaction
How does a partner usually stop or redirect your first route?
Connection
Where does that reaction send you next—or how do you recover?
If you rarely reach back control, six finishing branches from the back are not your next priority. Map the earlier position that decides whether you get there.
Build one useful branch
Name the start
Use a specific position you can recognize while tired.
Set the priority
Write what must be controlled or protected first.
Add one reaction
Choose the response partners give you most often.
Connect or recover
Define your next route and a safe way back when it breaks.
See the route, not a move list
This seated-guard example shows the shape of a map. Your coach should supply the technical details.
The value is the decision cue: retreat, pressure, or lost connection. The route changes when the cue changes.
Use five anchors
You do not need every possible branch. One dependable route at each anchor is enough to expose the gaps. If you can pass but cannot stabilize, the missing transition becomes the next part of the map.
Pressure-test one branch
Repeat the decision
- Start in the mapped position with clear goals for both athletes.
- Reset when the branch finishes or leaves the target position.
- Notice which reaction appears most and where connection breaks.
- Ask your partner what felt easiest to interrupt.
After class, update only what changes a decision. Keep routes that survive appropriate resistance, clarify cues you notice too late, and remove branches that exist only in theory. A short journal note or one video timestamp is enough.
Bring one broken branch.
Describe where the route starts, how your partner reacts, and where you lose the exchange. Organize the problem before you test it on the mat.
AI Danaher is an original OFFMAT coach. It is not John Danaher and is not affiliated with or endorsed by him.